How can I estabilish a secure multiplayer system for a game that works online and offline too? [on hold]

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September 03, 2019, at 10:30 AM

For example like in Hill Climb Racing 2, or Scrap Clicker 2, where you can play completely online, and even when you are not connected to internet, you can play the most features of the game, and can't trick the game with set the clock and doesn't have any way to change values in memory.

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