Game Maker Studio - Creating Login System Issue Stuck

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July 25, 2021, at 4:40 PM

I've run into a major issue with one of my projects (which is currently in early access on Google Playstore) and I'm hoping for a bit of help. So I'm using Microsoft PlayFab for my player accounts and made an option to use device ID's as a custom identifier. I’m using the plugin "DeviceID for iOS and Android" to accomplish this, but users seem to consistently run into an issue with this plugin. This plugin needs the Read Phone State permission to function (which is turned off on default). Now when I send a request to turn the permission on, it seems that most phones are automatically set to the "deny access and do not ask for permission" state. I've set the permission to true in the game engine I'm using (GMS 2.3) but that didn't do anything. How do I fix this? Or is there a workaround? One other problem, since you’re probably wondering why I’m using users’ device ID in the first place. I'm using this system because the vast majority of users aren't able to login via Google Play Games and use the resulting ID for a PlayFab login. The little Play Games notification shows up, the loading wheel spins twice, then always fails to load up the account selection menu. I have no clue why this is happening since a couple of days prior, everyone's able to login just fine. One clue I have is the game's OAuth consent screen setup in Google Cloud Platform telling me that it’s pending developer action. Is that in anyway related to my login issue? Or is it caused by something completely different? That’s it, thanks in advance.

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