I have been creating this simple game for fun, and I have ran into to some troubles.
1st Problem: Displaying an object within the screen width, I have checked other answers in stack and applied seems to not work.
txtWord is set as wrap_content, though it would be easier if it was set to a particular size, but words have different lenghts so I kept it wrapped.
This is my Mainactivity:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_arcade);
frameWidth = frame.getWidth();
boxSizeX = txtWord.getWidth();
randomWord = randomGenerator.nextInt(916);
randomWordToDisplay = easyWords[randomWord];
txtWord.setText(randomWordToDisplay);
//PROVIDE RANDOM X LOCATION
newXposition = r.nextInt(frameWidth);
if (newXposition > frameWidth - boxSizeX)
{
newXposition = frameWidth - boxSizeX;
}
txtWord.setX(newXposition);
}
2nd Problem: Setting new speed on an object falling down. As the score rises for the user, I woudl want to change the speed and increase it little by little. But what happens is that the current speed just adds with the speed I want to increase so it because more faster.
This is my Activity:
public void startTimer() {
timer = new Timer();
initializeTimerTask();
timer.schedule(timerTask, 100, 20);
}
public void stoptimertask() {
if (timer != null) {
timer.cancel();
timer = null;
}
}
public void initializeTimerTask() {
timerTask = new TimerTask() {
public void run() {
handler.post(new Runnable() {
public void run() {
goDown();
}
});
}
};
}
public void goDown() {
frame = (FrameLayout) findViewById(R.id.frame);
frameHeight = frame.getHeight();
boxY = (int) txtWord.getY();
boxSizeY = txtWord.getHeight();
if(scoreCount >= 0)
{
boxY += 1;
}
if(scoreCount >= 5)
{
boxY += 2;
}
if(scoreCount >= 10)
{
boxY += 3;
}
txtWord.setY(boxY);
if (boxY > frameHeight - boxSizeY) {
boxY = frameHeight - boxSizeY;
stoptimertask();
displayGameOver();
}
}
Thanks in advance for any insight or help! :D
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